By Trent Joynt
A post-nuclear wasteland, on the brink of utter anarchy struggling to maintain human life. That’s the least you can say about “Fallout 4’s” anything-but-empty-wasteland.
“Fallout 4” is everything you’d ever want in a post-apocalyptic world. That is if you like getting chased by massive mutant scorpions and mosquitoes, and struggling to survive. “Fallout” seems to amaze me every time I sit down to play it, becoming increasingly more deep as time goes on. “Fallout” is the type of game that gets you on track to the main story right away but always seems to sweep you off track with vigorous side missions with endless exploration.
The game is quite similar to “Skyrim” (also by Bethesda) in fact that it continuously keeps side tracking you with wondering enemies, and friendly bystanders wanting to trade and sell outrageously priced items that usually can be found somewhere in the wasteland.
Throughout the years “Fallout” has been one of the few games to continuously receive my undivided attention over and over as they are produced. Although I loved all of the previous “Fallout” games, “Fallout 4” takes the idea of nuclear wasteland to a whole new level.
One reason “Fallout 4” brings a new precedence is the wide range of various difficulty levels allowing the game to be enjoyable for all types of players. With five different difficulties, “Fallout” is able to make their game the best it can be, making the old enemies much more challenging, and some new enemies thrown in there all affected by the wide range of difficulties.
Another reason “Fallout 4” is a great improvement from the previous games is because of the new twist off the old skill building system. The way they made leveling up allowing you to hone individual skills makes choices harder and harder as leveling up becomes increasingly difficult as the game progresses.
Overall “Fallout 4” is the best game I’ve sat down and played in a long time, and I can’t get enough. It’s difficult, classic and stays true to the franchise.
10/10 Stars